Translate

Friday, November 28, 2014

What Is Summoner Spells In League Of Legend?

Summoner Spells are abilities that a summoner can use to assist their champion on the Fields of Justice. They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but many provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

There are 13 masteries in League Of Legend:


Clarity - Clarity is a 'non-targeted' Summoner Spell. This spell instantly restores a portion of mana for yourself and all nearby allied champions.



Ghost - Ghost is a 'non-targeted' summoner spell that makes your Champion move faster and ignore unit collisions with other Champions, minions and monsters for a short period of time.


Heal - Heal is a Summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.



Revive - Revive is a self-targeting Summoner spell that instantly respawns a dead champion at their home base and gives them a large speed boost that slowly decays over a set duration. Accordingly, this spell is usable only while the summoner's champion is dead.


Barrier - Barrier is a summoner spell that is a self-targeted spell that shields your champion from damage for 2 seconds.



Exhaust - Exhaust is a targeted Summoner spell that affects enemy champions. It reduces damage dealt by 40% and reduces attack speed and movement speed by 30%.



Cleanse - Cleanse is a non-targeted summoner spell. Its primary function is to remove active crowd control effects, allowing the summoner to continue pursuit or escape.



Teleport - Teleport is a targeted summoner spell. It is used to quickly travel from one location to a friendly turret, minion or ward anywhere on the map. It is not stopped like Recall upon damage, but can still be disrupted by hard crowd control abilities such as stuns, roots, and silences. Teleporting to an allied minion or ward will make it invulnerable for the duration of the channel.


Clairvoyance - Clairvoyance is a 'targeted' Summoner spell. It is mainly used for scouting, aiming skills, avoiding enemy ganks and setting up ganks of your own. It cannot detect invisible units, but it can see into brush. Unlike wards, Clairvoyance need not be "placed" into a specific patch of brush, but instead reveals all brush within its range.


Flash - Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.


Ignite - Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds and reduces healing and regeneration effects on the target by 50% for the duration, revealing them for the duration.


Smite - Smite is a targeted summoner spell that deals true damage to a monster or enemy minion. It is available on Summoner's Rift, the Twisted Treeline, and the Crystal Scar.



Garrison - Garrison is a summoner spell in League of Legends exclusively available to the Dominion game mode. It has two opposite effects, depends on the casting target. This summoner spell only supported game mode in Dominion


Done by: Mohd Azri Bin Hidup

No comments:

Post a Comment